Cross product
The vector cross product gives a vector which is perpendicular to both
the vectors being multiplied. The resulting vector is defined by:
x = Ay * Bz - By * Az
y = Az * Bx - Bz * Ax
z = Ax * By - Bx * Ay
The cross product operation applies only to 3D vectors.
For instance in 2 dimensions it is not possible to find another vector which is mutually
perpendicular to 2 arbitrary vectors. The cross product can be used to calculate the Normal
to a surface.
A x B = - B x A
Vector cross multiplication is not commutative,
changing the order reverses the direction of the resulting vector.
If A,B and C are
vectors and x is cross multiplication, then,
A x (B + C) = (A x B) + (A x C)
The
cross product (BxC) is always at right angles to the two vectors B and C and takes the
direction of a right handed screw.
Dot product
This is essentially the magnitude of the projection of one
vector onto another vector multiplied by the value of the second vector. It is the component of
the vector along that line times the value of the second vector.
|A|.|B| =|A||B| cos Q
where Q is the angle between the two vectors.
The result of the dot product is a scalar
and not a vector.
It is defined as Ax*Bx + Ay*By + Az*Bz
Where Ax etc. are
the components of the two vectors in the x,y and z directions.
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